Its also handy in a spot-removal heavy meta since you can replace your creatures
Reveillark brings back Karmic Guide and another low-power creature
Especially in the early game, board control is more important than rushing towards 20 lore, so dont quest or challenge if you dont need to
Before Trynn & Silvar, there was nothing preventing us from throwing a bunch of Humans into a Kenrith deck and calling it tribal Humans, but it lacked something fundamentally...Human
Unfortunately, decks with lots of removal can kill this before the first trigger (it dies to Doom Blade), but it can be the nail in the coffin against aggro decks
More importantly though I've overhauled the manabase with catchup ramp and bouncelands to enable them, they work great with Terra and just smooth out the deck even more