Vivis Persistence Vivis Persistence is our first red card in this scene box, and it also cares about your Commander entering or attacking
The other land subtypes are: Cave Desert Gate Lair Locus Urzas (Mine, Power-Plant, and Tower) Spell Subtypes Artifact Subtypes An artifacts subtype can affect how that artifact functions
The set also introduced new mechanics like the one-off boost of Exhaust, and speed, which ramps up as you deal damage to your opponents each turn
Another choice could be Teleportation Circle, which can be used to temporarily exile a card before placing it back on the battlefield, effectively retriggering enter effects
Once more, we have one version of each turtle, and all of these are simple designs but actually pretty good
I would need the ability to do some damage to opponents and exert some control on the board