Here are the best of the well designed and all round playable cards from the year
It's a solid choice for control-based strategies, giving you a mana sink to gain extra cards in your hand and controlling your top deck
The cards back then meant that you needed to evolve them up to their higher forms for them to be helpful or useful, but they were not always necessary to start with
Until your next turn, whenever either of those creatures deals combat damage, you draw a card
By the height of Skullclamp's reign, 58 out of a possible 64 copies showed up in the Top 8 of two major tournaments, often featured in decks like this: While Skullclamp was the fall guy, there were actually a ton of problems with the above deck list, and over the course of the next year, Affinityeven without Skullclampbecame a devastating force on the tournament scene
Im not quite familiar with this forum yet